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This guide will cover early game items, their uses, how they work, and some very basic strategies on how to play. I will not be covering specific maps or ghost, or how to tackle them. This game is early access and is constantly evolving. I will attempt to keep this guide as up to date as possible, but some of the information in here may simply be inaccurate or dated. I monitor the discord, and will mark anything I’ve seen as dev confirmed with a ***. I also will not be covering all items, as I have only reached level 5. I just wanted something very basic for people just getting into the game as no other guides are out. Alright, lets get into it!
Alright, so you just loaded onto your first map, what do you do.Take a look around the truck, get acquainted with your surroundings. You will notice a few things.
1. You will notice a monitor. This is the CCTV system and will allow you to see the cameras you have placed, as well as on the map.
2. There is a whiteboard that will list your objectives, as well as give info on the ghost such as name, or if it reacts to everyone or only people who are alone.
3. There is a map for the layout of the building. There is a square button you can use to cycle the floors. Most important thing to note here is a green battery. This is where the locations power source is located.
4. The EMF chart. Confusion here, this chart is not used for the EMF evidence. This is simply a reading of the total activity within the location.
5. The shelves house the equipment you bring in!
After you are ready, click the keypad to leave. Once you open the door to the location, your timer begins.
Your goal is to find the ghost and gather 3 pieces of evidence to determine what it is. Personally, what has worked best for me is to take out your EMF reader and walk around the location quickly saying “*insert name here* can you give us a sign.” Listen for doors opening, objects falling, humming, croaking, moaning. Watch to see if a light turns on, or see if a radio kicks on. Asking the ghost to give you a sign increases the chances of all these things and can help you quickly hone in on where it is at. Once you get a spike on the EMF reader, that is the room your ghost will haunt*(see below). They will remain in this room about 80% of the time***. Keep that in the back of your mind as we go over several of the items. After 5 minutes of entering the house, your sanity will begin to drain. It drains much quicker in the dark. The lower your sanity is, the more likely the ghost will attack, or that paranormal events will occur. Note, the Ghost can attack at anytime, even within the first 5 minutes***.
*Probably the room your ghost is haunting. There is a chance they may have roamed out of it into a nearby room. Use other items covered in the guide to help you pinpoint the ghost if that was the case.
From here, you will want to deploy your cameras, ghost writing book, turn off all the lights and do a spirit box session. Are you able to see your breath? Take a UV light and check any doors, windows, lightswitches and see if you can find anything. Once you have 3 pieces of evidence, mark it in your journal and get out! (Note, in my experience getting the 3rd piece of evidence can be a pain in the butt. Just be patient!
You will also be presented with 3 other objectives chosen at random. Things such as prevent a hunt using the crucifix, use smudge sticks, witness a ghost event, etc. These are worth getting if possible for the extra income!
Cameras can also be placed on tripods if you so desire.
This guy is going to be your money maker in the start! You will only get 5 pictures on each, so here’s the things to take pictures of that I have discovered so far.1. Bones on the Ground
2. Fingerprints on doors.
3. The ghost itself!!!
4. Dirty water in sinks.
5. The EMF reader spiking.
6. Writing in the ghost book.
There may be more items to take pictures of, but this is all I have discovered so far. Some of these may not be accurate either, as they feel inconsistent on whether or not I am awarded money.
I’ll also include the Glowstick in this section, as it serves the same purpose. It will detect fingerprints nearby (you have to have it VERY close). Once activated, it will last forever, and makes for good emergency lighting, or just drop it for a light source. Be creative!
Both of these items also reveal footprints. I honestly do not know much about foot prints, but is an easy way to track exactly where the ghost is and walking. They are temporary though and disappear after a bit.
Also, though I have not tested this, you can apparently use the crucifix to shunt the front door open and prevent it from locking during a hunt. Try at your own risk!
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Try not to rely on this item too much. Just don’t.
Scrap Mechanic Survival Download
This will be a slightly unorganized section where I throw things in as I think of them.1. Be smart with camera placement. You can gather up to 4 pieces of evidence from the truck with a single camera! Place the camera in the ghost room. Try to place it facing a door. Use a UV light or a glowstick to illuminate the door so you can see fingerprints. Next to the door, lean an EMF reader and a ghost writing book up against the wall. This will allow you to see, all from one camera, fingerprints, EMF reading, ghost writing, and ghost orbs. I have not tested it yet, but you may even be able to drop an activated thermometer in front of the camera and get a reading for freezing temperatures. Just be creative!
2. Lay salt in doorways, not in hallways.
3. Prep your items next to the locations door for quicker access.
4. EMF readers can be used as an alternative method to tracking the ghost. If you have several, you can lay them on the floor much like salt. When it beeps, you know the ghost is there.
5. Candles and flashlights do not count as light sources for things such as the Spirit Box, Mare, Jinn, or cameras***.
6. I would avoid tripods if you are playing mouse and keyboard. You cannot place them nearly as accurately or as well as you can in VR. Which leads me into number…
7. This game is best experienced in VR. I play in VR 95% of the time, for more reasons than just the scare factor alone (the game is scary by itself, 1000x moreso in VR.) In VR, you are able to hold 4 items vs 3 (2 on your belt, and 2 in your hands). In VR, you can more easily manipulate objects to lean them how you’d like, or place candles and other items more precisely. Lighting things with the lighter is also 10x easier in VR.
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Woc is an animal in Scrap Mechanic.
- 5History
Overview[edit | edit source]
Wocs are friendly, cow-like alien animals in Survival Mode. They have blue fur and udder-like appendages on their heads.
Wocs spawn in Meadows, Fields, and Forests. They despawn if not fed for 30 days, so if you want to cage them in, you will need to feed them at least once every 30 days to keep them.
Wocs are ragdolled when hit with the Sledgehammer. They will flee from the player when they recover, so the best method of killing one is to hit it repeatedly to keep it stunned until it dies.
Feeding[edit | edit source]
Wocs can be fed three Corn to produce Woc Milk. To do this, place Corn near the Woc. It will then walk to the Corn and eat it. After eating its third piece of Corn, the Woc Milk will appear. This can be repeated indefinitely, with Woc Milk being produced for every three Corn eaten by the Woc.
Drops[edit | edit source]
Item | Chance | Quantity |
---|---|---|
Woc Steak | 100% | 1 |
Trivia[edit | edit source]
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- Wocs are hunted by Haybots and Totebots and are often killed by them. This is why dropped Woc Steak can sometimes be found in areas where Wocs spawn.
- Woc is 'Cow' backwards.
- All Wocs have the Sunshake logo shaved onto their left haunches. This, and the fact that Sunshake Vending Machines have 'HOW ABOUT UDDRINK?' written on their sides, suggests that Sunshakes are made from Woc Milk.
- This also suggests they are escaped dairy farm animals.
History[edit | edit source]
Beta[edit | edit source]
- 0.4.0
- Added Woc.